11/12/2022 0 Comments Mine imator walk cycle frame![]() ![]() For a 24-frame walk cycle there is going to be a total of three contact positions. With any walk that you create, the first thing you'll need to establish is the contact position. You can download the Blender file here: DT_Puppet_Rig. The rig we are going to use is the classic DT Puppet, which is an excellent body mechanics rig. Creating the Contact Positions of the Walk Cycle The more planning that you do beforehand will only benefit the quality of your walk cycle. Make a mental note of the motion your body goes through during the walk, and really study the reference to learn how the weight transitions from side to side and the rotation of the hips and upper body. However, it's still beneficial to either find video reference online, or even get up and shoot some of your own. After a quick Google search for "Walk Cycle" you'll be presented with a large list of images displaying the main poses and timing involved. Since we are going to be animating a vanilla walk cycle, our posing will not deviate very far from this basic structure. In the animation world this type of walk cycle is often referred to as the "Vanilla Walk". Of course, the poses can be tweaked and exaggerated where needed, but you can see the motion that the body goes through during a walk. You can see in the image above the main poses involved with a walk cycle, these poses are going to give you the foundation for a great walk. There are four main poses and an average of 12 frames per step, so 24 frames for a complete cycle. Of course, this formula is really for a very basic walk, the type of walk you see when someone is walking down the street, or strolling through the mall. That's right, when it comes to walk cycles there is actually a good formula that will help you create a believable walk cycle every time. Before you begin animating a walk, you need to know the basic formula. If you're brand new to character animation inside of Blender I recommend first checkout out Learning the Basics of Blender Animation Tools article. In this article, I'm going to walk you through the key steps of creating a walk cycle inside of Blender. The walk cycle is often one of the first animation tests done for a new character in a film because it's a great way to get comfortable with the rig as well as establish a personality. Walk cycles are a key component in video game animation, if a character is going to move they are going to need to have a walk cycle. After pressing S, drag the mouse to change the object size, then click to set the size.There is a lot that goes into creating a believable walk cycle, you need to understand how the human body moves, and the key positions we go through during a walk. Press S to scale and resize a selected object. When you're done rotating, click the mouse. Click an object to select it, then press R and drag the mouse to rotate it. Once the object is grabbed, use the mouse to move it, and then click the desired location to set it down. The permanently removes the object from our scene. Press Delete to remove a selected object. Also, make sure you have "Object Mode" selected in the menu in the upper-left corner of the 3D view. It's the icon with a mouse cursor inside a box in the upper-left corner of the 3D view. ![]()
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